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Creative Labs: Connect > OpenAL


OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources, which represent points in 3D space which are emitting audio. There is always one Listener object (per audio context), which represents the position where the sources are heard -- rendering is done from the perspective of the Listener.

 Got questions?

OpenAL has an active community of developers who are happy to answer questions about using existing OpenAL libraries or even creating your own.
If you have questions about developing software using OpenAL please subscribe to the 'OpenAL' mailing list at
If you have questions about creating your own custom OpenAL library, please subscribe to the 'OpenAL-Devel' mailing list at
For questions specifically about Creative's OpenAL solutions you can also reach support engineers by sending an email to This email address is for questions about programming only, all other posts will be ignored.  For technical support please post your question on one of the forums at


To download OpenAL Installers, Software Development Kits including the AL Utility Library, please go the Download Library.


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by Administrator
 5/28/2008 3:54 PM
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